

A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life.

Everything you see on screen was made using paper, cardboard and glue. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. It puzzles range from mundane to fantastic but you will be so preoccupied wondering how the developer built each environment that, even at its lowest moments, you remain enraptured by its charming style.Sequel to the award-winning game Lume, Lumino City begins where that game left off. Cute and charmingįrom start to finish Lumino City keeps you captivated with its breathtaking, paper craft world. Here Lumino City respects your intelligence - a contents page that leads you to relevant spot, providing you can solve a simple math problem related to the puzzle. Each problem has its own entry which offers clues to the solution, but there are hundreds of pages that offer no help at all. If puzzles ever prove too complex you always have you granddad’s technical manual to hand. But there is one through line across all of these problems - they can all be solved using the intuitive interface. Another wants you to place mirrors correctly to reflect light in to a series of rooms, all so you can see the different parts of a code to open a door. One just has you talking to a selection of disgruntled neighbors in the right order so they stop arguing. Lumino City's puzzles vary significantly in complexity - and quality. It’s a feat made all the more impressive once you realize many of the effects are practical and developer, State of Play Games, actually build a 10 foot high model city in which to set the action. The world gently rotates as you move from one puzzle to the next, shifting seamlessly between 2D and 3D, all looking stunning.

Instantly setting off to the Lumina City, you begin to meet its many entertaining inhabitants, all of whom have their own mechanical problems that must be solved to progress. From the opening scene, in which you explore your grandfather’ house, every screen and puzzle oozes a distinctive tactile style that begs to be explored and touched.īut - before you get a chance to really appreciate the world the developer has created – a noise comes from another room, and Lumi runs out to discover her Grandfather has been kidnapped.
